Hi. A fresh update has just been uploaded to the server. Lately there haven’t been many new features added, but it’s been more of an effort to enhance what’s already in the game, before adding new stuff. Focus is on…
Hi. A fresh update has just been uploaded to the server. Lately there haven’t been many new features added, but it’s been more of an effort to enhance what’s already in the game, before adding new stuff. Focus is on…
Icons representing cover grade has been in fashion in games the last couple of years, so i decided to add a first version to Hostile Sector as well. In HS, there are two types of cover; Tile Cover, which is…
Hi. There’s no new features in this update (despite the season), but there’s however been quite a lot of maintenance and bug-fixing going on. Apart from things that should speed things up on the server-side, i’ve also tried to fix…
Hey, Not so many content updates in todays build, but still big news; First of all, the Hostile Sector server has been moved to Germany. Hopefully a more central (in Europe) location will benefit all international players, but mostly those…
Some time ago i talked about the future of Hostile Sector, with a persistent world and base building. I also said it’s going to take a while to get there. It’s still going to. But the latest build at least…
Hey! It’s time for another update. As usual there are a few UI tweaks, but also a few things that will fix issues with some graphics cards (unfortunately are not all reported crashes fixed). A new feature this time around…
Apart from the stabilization fixes over the last weeks and the downloadable versions for Windows, Mac and Linux, todays build also adds a new gameplay feature. For the first mission every day, your soldiers will gain two times the normal…
A short mission update on the current status of the game, and what is to come. I’m working on a couple of new features, so there hasn’t been any updates in a while. It also seems like quite a few…
Hey. Another build has been uploaded. Mostly UI and stability fixes this time around. However, the notable naming bug seems to be fixed, so new players no longer have to have almost all soldiers named ”John Doe” anymore. As for…